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Bitmapping a lathed cylinder
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This
tutorial describes the process of wrapping a bitmap
material around the outside of a cylindrical lathed
object. The most common use for this would be to bring
realism and life to such things as bottles, cans and
basically any tubing/cylindrical shape that requires
a full graphic coating.Click here. |
Bitmapping
a Cylinder end
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If
you want to place a bitmap texture on the end of a cylinder,
use this technique and place the extrusion as a cap
on the end of the cylinder. This tutorial helps you
correctly align the bitmap on the object. Click here. |
Recreating
Bitmap Materials
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If
you've ever downloaded a Swift3D file with a cool bitmap
material in it, you will find that it doesn't automatically
add it to the material library. This tutorial describes
the process of recreating materials from .t3d files
when the material (.t3m) file itself has not been supplied.
Click here. |
Bitmapping an Extrusion
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One
of the most asked questions about Swift3D bitmapping!
This tutorial describes the process of correctly aligning
a bitmap material on an extrusion face - first time,
every time. Coming soon! |
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