Bitmapping a lathed cylinder

This tutorial describes the process of wrapping a bitmap material around the outside of a cylindrical lathed object. The most common use for this would be to bring realism and life to such things as bottles, cans and basically any tubing/cylindrical shape that requires a full graphic coating.Click here.


 Bitmapping a Cylinder end
If you want to place a bitmap texture on the end of a cylinder, use this technique and place the extrusion as a cap on the end of the cylinder. This tutorial helps you correctly align the bitmap on the object. Click here.


 Recreating Bitmap Materials
If you've ever downloaded a Swift3D file with a cool bitmap material in it, you will find that it doesn't automatically add it to the material library. This tutorial describes the process of recreating materials from .t3d files when the material (.t3m) file itself has not been supplied. Click here.


  Bitmapping an Extrusion
One of the most asked questions about Swift3D bitmapping! This tutorial describes the process of correctly aligning a bitmap material on an extrusion face - first time, every time. Coming soon!